Discovery mod is a full-scale expansion pack for Freelancer focused on continuing the story started in the vanilla campaign via the roleplay-driven multiplayer server an community forums. The mod and community currently host the most active remaining multiplayer experience for Freelancer and the mod introduces many new features including but not limited to new ship classes and types, ship equipment, player owned (and built) bases, jumpdrives, cloaking devices and equipment manufacturing as well as the ability to create, run and maintain player-led factions that shape, contribute and are a part of the ingame roleplay environment. This multiplayer-focused mod allows players to immerse themselves in the Freelancer world some time after the Nomad War from the singleplayer experience.
Version 4.84 contains more changes than any previous Discovery version. Almost half a hundred original ship models were created for the mod by our community members. Many more faction systems received long-awaited updates, and 5 new systems were introduced. With numerous new weapons for fighters and capital ships, it became much easier to create versatile and balanced setup for any ship you like. More equipment types were introduced, including new scanners, thrusters, and countermeasure droppers. In addition to that, many profitable and dangerous trade routes were added, involving both new and original commodities.
Top-level NPCs became more challenging than before. History of Discovery continues: while Kusari onslaught into Bretonia has been stopped, fierce fighting in Tau systems still continues. The Wild are building a Nomad gate in Omega, its destination yet unknown. Rheinland accuses Liberty of illegal experiments with Nomads in the Alaska system.
Installation - Download Discovery484.zip.flmod and save it anywhere on your PC. Install Freelancer Mod Manager (FLMM) v1.31 if you haven't already - you can download FLMM from, Useful Goodies section. Double-click Discovery484.zip.flmod and wait until it unpacks.
If.flmod extension is not identified, choose FLMM manually to open the file. After unpacking is complete, select Discovery 4.84 in FLMM mod browser, press 'Activate', and choose setup options you prefer (it's safe to leave default values). Launch Freelancer and enjoy playing in single or multi-player mode! Well, I downloaded FLMM v1.3, and the same things still happen. First I download Discovery 4.84 into a folder I created, then I double-click on that file and it automatically unpacks into what seems to be the FLMM folder it creates upon installation because I'm able to activate it.
But when I go to activate it it says 'file C:/Program Files/Freelancer Mod Manager/EXE/freelancer.ini doesn't exist'. After awhile I thought to copy the folder 'EXE' from the Discover484 folder that's in the mods folder within the FLMM folder. It does that a few times with other things, but it still doesn't end up working. On the 1.4 it ends up saying it's activated after awhile but it doesn't work. I'm not quite sure what I'm doing wrong, I tried to look up things to tell me how to do it, but nothing will tell me.
I actually had one of the Discovery mods about a year ago and uninstalled the game but kinda wanted to play again. Sorry for the long comment, but I really want to get it working. Well, I installed FLMM 1.3 and it is in fact in Program Files. That's my default for programs. But when I move the 'EXE' folder into the FLMM folder from the Discovery mod, that no longer becomes the problem. Then it's 'C:/Program Files/Freelancer Mod Manager/data/character/costumes.ini doesn't exist'. I just copied the 'DATA' folder from the Freelancer game folder.
It was then available for activation, but when I activate it and start to play the game nothing seems to have changed. What I notice is that the starting money is still 500, and that isn't even an option when you change the options in Open SP for Discovery. That's all I really want to do is play SP but the one for the game is too short and there's not much to do. Idk, still lost and confused on this one.
G'day Guys Newbie to this forum. I have been playing FL for years now, Love it, GLW hates it coz it means less time with her.LOL. If & when I want to upgrade/downgrade the specific version I want to play I simply open the file.zip and drag the files directly into my FL folder and over-write the existing. I did it when I swapped to playing 88Flak's version from the original, just recent I have been using FLMM 1.3 to incorporate multiple mods during SP mode, couple of mods were buggy, SFSG no major problems, it will test, then tell me if it will work or not, if it doesn't I delete it. Mod Creators are not gods, they make mistakes, it's up to us to help them beta test to get feedback so they can debug, I have similar headf%&ks when I do Database programming, I create then do what I think needs to be done, then release it to the client so they can tell me whats wrong with it. Most important thing to remember here is that we are getting these mods gratis, be patient, and most of all, just be grateful there is a community of people out there dedicated to providing us with the fruits of there imagination & labor.
Hey guys ive downloaded this mod ive had it workin a month ago but reinstalled windows onto same pc it was working on 64bit windows last time a played but now after installing windows, latest mod manager for freelancer and freelancer, then the discovery mod i cant get it to work. Brickfilm editing software. I know the microsoft server has shut down for this game now or whatever. Is there a patch i need to download? Would be great for help guys the only other thing i got on my computer is the Freelancer Account Manager witch i am not using. If u could reply to my email address ([email protected]) that would be great.
Cant remember what i installed last time to get it to work +2 votes.
Discovery mod is a full-scale expansion pack for Freelancer focused on continuing the story started in the vanilla campaign via the roleplay-driven multiplayer server an community forums. The mod and community currently host the most active remaining multiplayer experience for Freelancer and the mod introduces many new features including but not limited to new ship classes and types, ship equipment, player owned (and built) bases, jumpdrives, cloaking devices and equipment manufacturing as well as the ability to create, run and maintain player-led factions that shape, contribute and are a part of the ingame roleplay environment.
Freelancer Download For Windows 10
This multiplayer-focused mod allows players to immerse themselves in the Freelancer world some time after the Nomad War from the singleplayer experience. Version 4.84 contains more changes than any previous Discovery version. Almost half a hundred original ship models were created for the mod by our community members. Many more faction systems received long-awaited updates, and 5 new systems were introduced.
With numerous new weapons for fighters and capital ships, it became much easier to create versatile and balanced setup for any ship you like. More equipment types were introduced, including new scanners, thrusters, and countermeasure droppers. In addition to that, many profitable and dangerous trade routes were added, involving both new and original commodities. Top-level NPCs became more challenging than before. History of Discovery continues: while Kusari onslaught into Bretonia has been stopped, fierce fighting in Tau systems still continues. The Wild are building a Nomad gate in Omega, its destination yet unknown. Rheinland accuses Liberty of illegal experiments with Nomads in the Alaska system.
Installation - Download Discovery484.zip.flmod and save it anywhere on your PC. Install Freelancer Mod Manager (FLMM) v1.31 if you haven't already - you can download FLMM from, Useful Goodies section.
Double-click Discovery484.zip.flmod and wait until it unpacks. If.flmod extension is not identified, choose FLMM manually to open the file. After unpacking is complete, select Discovery 4.84 in FLMM mod browser, press 'Activate', and choose setup options you prefer (it's safe to leave default values). Launch Freelancer and enjoy playing in single or multi-player mode! Well, I downloaded FLMM v1.3, and the same things still happen. First I download Discovery 4.84 into a folder I created, then I double-click on that file and it automatically unpacks into what seems to be the FLMM folder it creates upon installation because I'm able to activate it.
But when I go to activate it it says 'file C:/Program Files/Freelancer Mod Manager/EXE/freelancer.ini doesn't exist'. After awhile I thought to copy the folder 'EXE' from the Discover484 folder that's in the mods folder within the FLMM folder. It does that a few times with other things, but it still doesn't end up working.
On the 1.4 it ends up saying it's activated after awhile but it doesn't work. I'm not quite sure what I'm doing wrong, I tried to look up things to tell me how to do it, but nothing will tell me.
I actually had one of the Discovery mods about a year ago and uninstalled the game but kinda wanted to play again. Sorry for the long comment, but I really want to get it working. Well, I installed FLMM 1.3 and it is in fact in Program Files. That's my default for programs. But when I move the 'EXE' folder into the FLMM folder from the Discovery mod, that no longer becomes the problem.
Then it's 'C:/Program Files/Freelancer Mod Manager/data/character/costumes.ini doesn't exist'. Microsoft train simulator indian railways game free download. I just copied the 'DATA' folder from the Freelancer game folder.
It was then available for activation, but when I activate it and start to play the game nothing seems to have changed. What I notice is that the starting money is still 500, and that isn't even an option when you change the options in Open SP for Discovery. That's all I really want to do is play SP but the one for the game is too short and there's not much to do. Idk, still lost and confused on this one. G'day Guys Newbie to this forum. I have been playing FL for years now, Love it, GLW hates it coz it means less time with her.LOL.
If & when I want to upgrade/downgrade the specific version I want to play I simply open the file.zip and drag the files directly into my FL folder and over-write the existing. I did it when I swapped to playing 88Flak's version from the original, just recent I have been using FLMM 1.3 to incorporate multiple mods during SP mode, couple of mods were buggy, SFSG no major problems, it will test, then tell me if it will work or not, if it doesn't I delete it. Mod Creators are not gods, they make mistakes, it's up to us to help them beta test to get feedback so they can debug, I have similar headf%&ks when I do Database programming, I create then do what I think needs to be done, then release it to the client so they can tell me whats wrong with it. Most important thing to remember here is that we are getting these mods gratis, be patient, and most of all, just be grateful there is a community of people out there dedicated to providing us with the fruits of there imagination & labor. Hey guys ive downloaded this mod ive had it workin a month ago but reinstalled windows onto same pc it was working on 64bit windows last time a played but now after installing windows, latest mod manager for freelancer and freelancer, then the discovery mod i cant get it to work. I know the microsoft server has shut down for this game now or whatever.
Is there a patch i need to download? Would be great for help guys the only other thing i got on my computer is the Freelancer Account Manager witch i am not using. If u could reply to my email address ([email protected]) that would be great. Cant remember what i installed last time to get it to work +2 votes.